
Deku One for All grants its user complete immunity to stun and the skill boosts the user’s speed making them very hard to hit in PvP combat.Although, users still get knocked into the air by normally. Note that this move is not effective to stun-resistant quirks like and as they are barely affected by the stun. If an opponent is getting too close for comfort, use to push them away slightly then follow it up with which knocks the enemy into the air long enough for the user to escape with a back dash to a safe distance, or to follow it up with another combo. Q, C (Close-Ranged, Stun) - This combo is used solely for close-quarters combat as the range of both and are very limited.

This, coupled with the skill’s hitbox can prove that it can be an extremely powerful combo that is very easy to pull off as well. X, Z, V, X (Continuous Damage) - This combo utilises the potential of Deku One for All in its ability to spam for its and, to a lesser extent, skills. Recommended Stats: 27K STR, 2.5K AGI, 15.5K DUR Potential Combos: It will also refrain "Detroit Smash" from breaking your arm.ĥ0% Full Cowling will now also refrain "Manchester Smash" from breaking your legs, and will allow the user to use "Delaware Smash" 10 times before breaking their fingers.ġ00% Full Cowling will prevent any limb from breaking and turquoise lightning will form around the user's body, and turquoise fire will appear on the face of the user. The power of One For All flows through the users body, boosting speed and jump height.Ģ0% Full Cowling will increase the user's jump and activate permanent running. User pulls back their arm and unleashes a gigantic shockwave.

User leaps into the air and flips forward to bring down an axe kick creating a large tornado shockwave. User flicks their fingers creating a small long ranged shockwave dealing decent damage User pulls back their fist and punches creating a long ranged high damaging shockwave.

User swings around to deliver a roundhouse kick creating a small shortranged shockwave.
